/**** CHRONOMETRE ****/
.timer {
    padding: 10px;
    background: linear-gradient(top, #222, #444);
    overflow: hidden;
    display: inline-block;
    border: 3px solid #337ab7;
    border-radius: 5px;
    position: relative;
}

.cell {
    /*Should only display 1 digit. Hence height = line height of .numbers
    and width = width of .numbers*/
    width: 0.60em;
    height: 40px;
    font-size: 50px;
    overflow: hidden;
    position: relative;
    float: left;
}

.numbers {
    width: 0.6em;
    line-height: 40px;
    font-family: digital, arial, verdana;
    text-align: center;
    color: #000000;
    position: absolute;
    top: 0;
    left: 0; 
    /*Glow to the text*/
    text-shadow: 0 0 5px rgba(255, 255, 255, 1);
}

/*Styles for the controls*/
#timer_controls {
    margin-top: 20px;
}
#timer_controls label {
    cursor: pointer;
    padding: 5px 10px;
    font-family: arial, verdana, tahoma;
    font-size: 11px;
}
#timer_controls label:hover{
    text-decoration:underline;
}
input[name="controls"] {display: none;}

/*Control code*/
#stop:checked~.timer .numbers {animation-play-state: paused;}
#start:checked~.timer .numbers {animation-play-state: running;}
#reset:checked~.timer .numbers {animation: none;}

.moveten {
    /*The digits move but dont look good. We will use steps now
    10 digits = 10 steps. You can now see the digits swapping instead of 
    moving pixel-by-pixel*/
    animation: moveten 1s steps(10, end) infinite;
    /*By default animation should be paused*/
    animation-play-state: paused;
}
.movesix {
    animation: movesix 1s steps(6, end) infinite;
    animation-play-state: paused;
}

/*Now we need to sync the animation speed with time speed*/
/*One second per digit. 10 digits. Hence 10s*/
.second {animation-duration: 10s;}
.tensecond {animation-duration: 60s;} /*60 times .second*/

.milisecond {animation-duration: 1s;} /*1/10th of .second*/
.tenmilisecond {animation-duration: 0.1s;}
.hundredmilisecond {animation-duration: 0.01s;}

.minute {animation-duration: 600s;} /*60 times .second*/
.tenminute {animation-duration: 3600s;} /*60 times .minute*/

.hour {animation-duration: 36000s;} /*60 times .minute*/
.tenhour {animation-duration: 360000s;} /*10 times .hour*/

/*The stopwatch looks good now. Lets add some styles*/

/*Lets animate the digit now - the main part of this tutorial*/
/*We are using prefixfree, so no need of vendor prefixes*/
/*The logic of the animation is to alter the 'top' value of the absolutely
positioned .numbers*/
/*Minutes and Seconds should be limited to only '60' and not '100'
Hence we need to create 2 animations. One with 10 steps and 10 digits and
the other one with 6 steps and 6 digits*/
@keyframes moveten {
    0% {top: 0;}
    100% {top: -400px;} 
    /*height = 40. digits = 10. hence -400 to move it completely to the top*/
}

@keyframes movesix {
    0% {top: 0;}
    100% {top: -240px;} 
    /*height = 40. digits = 6. hence -240 to move it completely to the top*/
}


/